Curling:
What the heck is it?
- Internet Curling Club
The
Curling Rink
The
Very Basics
Curling
is played on ice with (approximately)
42-pound granite stones.
The size of the playing
surface (a 'sheet') is 138
feet long by approximately
14 feet wide. The goal is,
after all 16 stones
are played (8 by each team),
to have a stone of your
team's closest to the center
of the house, called the
'tee' (see above). This
is accomplished by sending
your stone to rest in scoring
position (a
'draw'), by knocking
your opponent's stones outof
scoring position (a
'takeout'), and by guarding
your own stones with others.
The team with the closest
stone, inside the house,
scores a point, or more
if they also have the second
closest stone and so on.
Each round is called an
'end' and consists of two
stones delivered by each
player on each four-player
team. The stones are
delivered
from the hack on one side
of the sheet to the house
on the opposite side. This
consists of the player pushing
off from the hack with the
stone and releasing it with
a spin, or 'curl',
which gives Curling its
name.
The
Curling Stone
The
curling stone originated
in Scotland from large
chunks of rock bowled
across the ice, none having
any particular size or
shape (see curling
history). They
evolved into what are
now matched sets of fairly
uniformly made stones.
The are all made of pure
granite, and they are
amazingly hard. The best
stones come from a single
granite mine on an island
off the coast of Scotland.
Shipping is quite expensive
due to weight (16 stones
in a set at 42 pounds
a piece, not including
packaging), and manufacturing
is expensive because of
the toughness of the material,
which is ground with diamonds.
The stone is concave on
both the upper and lower
surfaces. On some stones,
the degree of concavity
is different on both sides
to allow for reversing
the stone for 'faster'
or 'slower' ice. A handle,
usually on a circular
plastic disc, is bolted
onto the stone through
a channel running through
the middle of the stone
to a bolt on the other
end, as shown in the red
highlighted region in
the cross-sectional diagram.
The figure on the right
shows the top of the stone,
more obviously concave,
but without a smooth running
surface. The handle is
affixed onto this circular
surface.
In the
figure above, part A is
the bottom of a curling
stone, which is concave,
although you can't see
it well in this picture.
The red circle is the
actual running surface
of the stone. This allows
the stone to go farther,
more accurately, and pick
up more 'curl' than would
be possible on a flat
surface.
There is a lighter-colored
band in a ribbon around
the curling stone. This
is the 'striking surface'.
In manufacturing, the
entire stone if very highly
polished. This surface
is dulled down for the
purpose of improving collisions
with other stones, both
so that there will be
a larger contact patch
in the collision and so
that the stones will not
chip.
(click here for a video
demonstration of the stone
delivery
The
stone is delivered sort
of similarly to a
bowling motion. Actually,
it's not that similar,
but it's the only thing
that even resembles it.
You start off at what's
called a 'hack', or basically
a block sticking out of
the ice.
Your first motion is to
take the stone and pull
it backwards, frequently
lifting it off the ice
in the backswing, then
you swing it forward into
a smooth glide down the
ice.
However, to deliver a
stone well, you should
glide along with the stone
as far as possible.
Good curlers usually glide
very close to the ice,
in an odd, very stretched
pose.
You must release the stone
by the 'hog line' (see
at the top
of the page, the diagram
of the rink)
As you slow down, the
stone glides on, to come
into play on the opposite
side, beyond the other
hog line.
The
Game
Curling
is always mentioned as
a game of strategy by
curlers, partly because
it is, but also probably
because they want to make
sure that it's seen as
more than throwing rocks
and slipping around on
the ice.
Strategy
is definitely the big
thing in competitive curling,
though. A great deal of
effort goes into planning
an end so your team's
stone ends up closest
to the center. There are
a bunch of different strategic
moves, and here we show
the standards:
The
Delivery
The Draw
A 'Draw' is obviously
the most basic move. You
send the stone down the
sheet, and with the help
of the sweepers
and the direction of the
skip,
you somehow get the stone
to stop where you want
it. Here is shown a perfect
draw into the Tee, the
center of the House. This
would be fairly pointless
as a first shot, as it
could easily be taken
out.
The Takeout
Here, the green stone
is taken out by the yellow.
The yellow continues on,
maintaining most of its
momentum (usually takeouts
are thrown harder than
draws), while also knocking
the green stone out of
play. The yellow stone
could, of course, remain
in play if it remained
in bounds, but in a basic
takeout, the only concern
is removing the other
team's stone.
Guarding
Guarding is, as its name
implies, placing a stone
in front of another (with
a draw) to prevent a takeout.
In this diagram, we see
two green stones and three
yellow stones that have
already been played. To
protect stone A, the yellow
team has sent a draw,
stone B, immediately in
front of A. This prevents
a takeout by stone C as
would have happened here.
The
Team
The team
consists of four players,
called the 'Skip' the 'First',
the 'Second', and the 'Third'.
Terribly imaginative. The
Skip is essentially the
team captain -- generally
the most experienced, well-tempered
person on the team. Play
rotates so that all four
team members get to deliver
two stones each. At any
time, there is one skip,
two sweepers, and one person
delivering a stone. When
the Skip is scheduled to
deliver his stones, the
'third' (so called because
he is the third in line
to deliver stones) acts
temporarily as skip. From
this, we can pretty much
guess that the later stones
are more important to the
outcome of the game. I'm
not sure that they couldn't
deliver in any order they
chose, but that seems to
be the way it's done. Sweeping
is directed by the skip,
and the type of shot, as
well as the placement of
the shot, is called by the
skip (or acting Skip).
The
Ice
A large
element of the game not
mentioned so far is the
'curl' of the stone. As
you can see in the above
diagrams, the stone is not
coming in on a perfectly
straight path. This is due
to the curl put on the stone
by the curler. As the stone
is delivered, a slight spin
is put on it, acting like
a very, very slow curveball.
The
pebble is what helps the
stone pick up the lateral
motion. As is seen here,
the ice is sprinkled before
the game with a 'pebbler',
which creates a smoothly
hilly effect on the ice,
much like little pebbles.
Without the pebble, the
stone would not be able
to travel as far. Our
best guess, based on what
we've been told by people
who know, is that the
small travelling surface
of the stone itself combined
with the small contact
area of the ice (created
by the pebble) creates
the same effect you get
when you brake on an ice
patch. A thin film of
water on top of ice creates
a hydroplane. Using brooms,
the sweepers slightly
warm the pebble and thereby
increase this effect,
causing the stone to glide
farther and grip less
(which also has the effect
of lessening the lateral
motion due to curl).
Here's
an explanation we got
from a pamphlet published
by the United States Curling
Association:
Each player shoots or
delivers two stones each
end, or inning, alternately
with their counterpart
on the opposing team.
A twist of the handle
on release makes the stone
curl, a little like a
"hook" in bowling.
All
four team members shoot
two stones an end and
sweep for their teammates'
shots. While one player
shoots, two sweep as
needed. Sweeping posishes
the ice so the stone
travels farther if delivered
too softly, and vigorous
sweeping requires fitness.
In a typical two hour
game, a curler walks
almost two miles.
The
skip acts as team captain
and strategist. Strategy
is a major factor in
curling, as important
as shooting skill. Some
people call curling
"chess on ice".
The
playing surface is called
"a sheet of ice", and
is designed to allow
play in both directions.
The
object of shooting is
to get the stone, or
rock, to come to rest
at a predetermeined
place (a draw or guard)
or to move another rock
(a takeout or raise).
The
score is determined
after each end of 16
stones. See the example
illustrated at bottom
right. A 12 foot circle,
the house, is the scoring
area. Stones in the
house must be closer
to the tee (center)
than any opposing stone
to score.
The
maximum score in one
end is eight points.
Typically, one to three
points are scored. Games
are 8 or 10 ends, lasting
2 to 2.5 hours.
So, there
it is.
That explanation didn't
include the very basics
-- which are, basically,
that you use the hack (see
below) to push off, you
with the stone. You travel
with the stone. You must
release it by the 'hog line'
on your side. To count as
a valid shot, it must make
it past the hog line on
the other side. The form
is sort of shown on the
previous page, with our
really pretentious "Ivy
League Champions" logo.
The stick guy with the very
long neck has just delivered
the stone, and it's on its
way to the opposite 'house'.
People who are really good
seem to move effortlessly
halfway down the sheet after
they've released the stone.
You use the broom to support
your left side (assuming
you're right-handed). You
slide on your left foot,
with your right leg stretched
out behind you, dragging,
as you lean far forward
to release the stone with
your right arm. Pictures
are coming soon, but it's
a bit of work to scan them,
etc.
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